4RETAIL SHOWCASE


ERE 2018, DAY 2.

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FRIDAY / 03.03.2023

    JOB MARKET AT THE INTERSECTION OF THE IT INDUSTRY AND CREATIVE SECTORS

  • 900

    REGISTRATION

    Registration of participants. Collection of conference materials. Morning coffee & snacks. The reception desk is at your disposal any time during the event.

  • 1000

    CONFERENCE OPENING

    Welcoming Guests, Partners and Exhibitors.

    Justyna Orłowska, Plenipotentiary of the Prime Minister for GovTech - Head of the GovTech Center

    Robert Łapiński, GCCE 2023 Organiser

  • 1030

    DISCUSSION: GAMES & BEYOND

    How to arrange cooperation between representatives of different creative industries in the creation of a joint work, such as a video game. A conversation with representatives of gamedev and creative sectors: film, screenwriting, graphics, music and also IT.

  • 1115

    Participative Leadership as the key to the best place to work

    This talk presents participative leadership as a part of a spectrum of useful decision-making methods. These methods aim to be as efficient and productive within your organization as possible. Using some real-life examples, Stan is presenting how to effectively utilize the whole spectrum in the frantic environment of indie game development, resulting in Covenant being named one of the best places to work in Europe!

    Stan Just, CEO of Covenant.dev, and the Game Director of the upcoming Gord

  • 1145

    DISCUSSION: EFFECTIVE AND TRANSPARENT RECRUITMENT

    Recruitment of high-end specialized professionals requires careful preparation and transparency. No less important than the financial rates themselves, additional benefits and terms of cooperation are the details of future projects, the employer's brand and reputation, and specific information about the time prospects for cooperation. We will talk about this among representatives of HR departments, recruiters and experienced employees of creative industries.

  • 1230

    NETWORKING & COFFEE BREAK

    Enjoy the exhibition area and refreshments.

  • 1330

    FUTUREGAMES MAKES CHANGE

    The history of Futuregames dates back to the second half of the 1990s, a time when virtually no one thought about education in game making. After all, the entire industry at the time was made up of self-taught people who, as teenagers, tinkered with programs on eight-bit computers, drawing their knowledge either from specialized magazines or from other amateurs.

    Representative of Futuregames

  • 1400

    DISCUSSION: INDUSTRY AND EDUCATIONAL INSTITUTIONS - MUTUAL EXPECTATIONS AND FIELDS FOR COOPERATION

    Universities, course and training providers, as well as high schools are meeting the creative sectors' demand for talented and committed professionals by developing courses of study dedicated to various aspects of video game development. What should be done to ensure that students receive the best knowledge, not only theoretical, but also practical? Here there is room for discussion between lecturers, university representatives and gamedev company executives.

  • 1445

    HOW TO INCREASE WISHLISTS & GAME SALES FROM CHINA? GROWTH MARKETING TACTICS & CASE STUDY.

    Author draws from the experience of providing marketing services for 10 game development studios, the majority of which are PC developers. Presentation is divided into 3 parts: - Chinese social media & distribution platforms introduction - logic behind selected tactics - case study: games we worked on, actions taken & most effective practices.

    Wojciech Jaworski, CEO, HUQIAO

  • 1510

    DISCUSSION: BACK TO SCHOOL

    We have the example of the game This War of Mine, which has entered the canon of optional school reading. Video games have potential as an attractive and engaging teaching tool for young people. What sets them apart from traditional reading is that they can teach practical planning and learning about the effects of different kinds of actions and decisions. How to skillfully use this medium in education? What mistakes should be avoided? Is state support needed, to what extent and on what terms? Conversation with representatives of gamedev, state institutions, lecturers and students themselves.

  • 1600

    END OF THE CONFERENCE DAY, NETWORKING BREAK

    Discussion in a group of representatives of HR departments and managers of the gamedev sector, recruiters as well as contractors and employees developing in the industry. What is the specificity of the market and what are the opportunities and threats resulting from it for both project owners and contractors.

    MODERATOR: Michał "Krooger" Cichy. PANELISTS: Warsaw Film School representative, Konrad Bronimski, HR Manager, Evolution, Roma Dum, AWF Warsaw; Michał Łowigus, GGPredict

  • 1700

    CREATIVE MIXER AFTERPARTY

    It's time to relax and have a good start to the weekend among professionals active in gamedev and related business sectors. You provide the atmosphere, we provide the supplies.

SATURDAY / 04.03.2023

    WHY NOT TO JOIN US?

  • 900

    REGISTRATION

    Registration of participants.

  • 1000

    THE DEVELOPMENT PROCESS AS AN EDUCATIONAL TOOL, OR HOW WE DO IT AT THE LOWER SILESIAN UNIVERSITY

    Game design education has been the subject of much controversy over the years, and has faced a balancing act between the requirements of the labor market and the ministerial regulations governing university education. Therefore, at the University of Lower Silesia, we have developed a formula in which we use the game development process and its phases as an educational tool. What is the result of this and what benefits does it bring? This is what you will learn from our speakers.

    Dr. Adam Flamma, manager of creative media direction: game design, animation and special effects

    dr Szymon Makuch, menedżer kierunku media kreatywne: projektowanie gier i animacji

  • 1030

    PRESENTATION OF EVOLUTION

  • 1100

    PRESENTATION OF 11 BIT STUDIOS

  • 1130

    A FUTURE AT FUTUREGAMES

    With 25 years of experience, we have placed hundreds and hundreds of students into work in the games industry. Find out how to take that journey yourself!

  • 1200

    DISCUSSION: BE A PART OF THE GREAT STORY!

    On the pros and cons of joining a relatively small debut gamedev studio. The risk of failure and the chance to be part of something unique.

  • 1300

    PRESENTATION OF WARSAW FILM SCHOOL

    Warsaw Film School was founded in 2004 by Polish film director, producer and screenwriter Maciej Ślesicki and one of the country's most popular actors, Bogusław Linda. The academy is a unique film institution, one of three in the country to grant BA diplomas. Warsaw Film School had been active on the market for over ten years and is currently one of the fastest growing film academies in Europe. This allows us to employ a highly qualified, professionally active teaching staff of Polish and international filmmakers and film scholars. We are constantly improving our infrastructure and investing in our campus, the home to School's production facilities and newly-restored Cinema with 35mm, digital and 3D capabilities.

  • 1330

    TBA

  • 1400

    TBA

  • 1430

    TBA

  • 1500

    TBA

MAIN PARTNER

PARTNER

GOOD MOOD PROVIDER

HONOUR PARTNER

BROADCAST PARTNER

INDUSTRY COOPERATION

MEDIA

CONTACT

Questions? Ideas? Contact us.

Robert Lapinski

project lead (exhibitors, sponsors, partners, media)

+48 (22) 855-10-35
+48 668-280-363

rlapinski@idea-ahead.com

Marlena Kwiatkowska

sales manager (exhibitors, guests, conference attendees)

+48 (22) 855-10-34
+48 664-115-359

mkwiatkowska@idea-ahead.com

Arkadiusz Chorąży

event manager

+48 605-681-685

info@idea-ahead.com