JOB MARKET AT THE INTERSECTION OF THE IT INDUSTRY AND CREATIVE SECTORS
Registration of participants. Collection of conference materials. Morning coffee & snacks. The reception desk is at your disposal any time during the event.
Welcoming Guests, Partners and Exhibitors.
How to arrange cooperation between representatives of different creative industries in the creation of a joint work, such as a video game. A conversation with representatives of gamedev and creative sectors: film, screenwriting, graphics, music and also IT.
This talk presents participative leadership as a part of a spectrum of useful decision-making methods. These methods aim to be as efficient and productive within your organization as possible. Using some real-life examples, Stan is presenting how to effectively utilize the whole spectrum in the frantic environment of indie game development, resulting in Covenant being named one of the best places to work in Europe!
Recruitment of high-end specialized professionals requires careful preparation and transparency. No less important than the financial rates themselves, additional benefits and terms of cooperation are the details of future projects, the employer's brand and reputation, and specific information about the time prospects for cooperation. We will talk about this among representatives of HR departments, recruiters and experienced employees of creative industries.
Enjoy the exhibition area and refreshments.
The history of Futuregames dates back to the second half of the 1990s, a time when virtually no one thought about education in game making. After all, the entire industry at the time was made up of self-taught people who, as teenagers, tinkered with programs on eight-bit computers, drawing their knowledge either from specialized magazines or from other amateurs.
Universities, course and training providers, as well as high schools are meeting the creative sectors' demand for talented and committed professionals by developing courses of study dedicated to various aspects of video game development. What should be done to ensure that students receive the best knowledge, not only theoretical, but also practical? Here there is room for discussion between lecturers, university representatives and gamedev company executives.
Author draws from the experience of providing marketing services for 10 game development studios, the majority of which are PC developers. Presentation is divided into 3 parts: - Chinese social media & distribution platforms introduction - logic behind selected tactics - case study: games we worked on, actions taken & most effective practices.
We have the example of the game This War of Mine, which has entered the canon of optional school reading. Video games have potential as an attractive and engaging teaching tool for young people. What sets them apart from traditional reading is that they can teach practical planning and learning about the effects of different kinds of actions and decisions. How to skillfully use this medium in education? What mistakes should be avoided? Is state support needed, to what extent and on what terms? Conversation with representatives of gamedev, state institutions, lecturers and students themselves.
Discussion in a group of representatives of HR departments and managers of the gamedev sector, recruiters as well as contractors and employees developing in the industry. What is the specificity of the market and what are the opportunities and threats resulting from it for both project owners and contractors.
It's time to relax and have a good start to the weekend among professionals active in gamedev and related business sectors. You provide the atmosphere, we provide the supplies.
WHY NOT TO JOIN US?
Registration of participants.
Game design education has been the subject of much controversy over the years, and has faced a balancing act between the requirements of the labor market and the ministerial regulations governing university education. Therefore, at the University of Lower Silesia, we have developed a formula in which we use the game development process and its phases as an educational tool. What is the result of this and what benefits does it bring? This is what you will learn from our speakers.
With 25 years of experience, we have placed hundreds and hundreds of students into work in the games industry. Find out how to take that journey yourself!
On the pros and cons of joining a relatively small debut gamedev studio. The risk of failure and the chance to be part of something unique.
Warsaw Film School was founded in 2004 by Polish film director, producer and screenwriter Maciej Ślesicki and one of the country's most popular actors, Bogusław Linda. The academy is a unique film institution, one of three in the country to grant BA diplomas. Warsaw Film School had been active on the market for over ten years and is currently one of the fastest growing film academies in Europe. This allows us to employ a highly qualified, professionally active teaching staff of Polish and international filmmakers and film scholars. We are constantly improving our infrastructure and investing in our campus, the home to School's production facilities and newly-restored Cinema with 35mm, digital and 3D capabilities.
Questions? Ideas? Contact us.